Gold Seeker

The story of a treasure hunter who is drawn into a forbidden cavefull of treasures by an unknown sound.

Cinematic & Previsualization Using Unreal Engine 5.3
​​​​​​​This idea was inspired by a post by a user named @gooldseeker on Instagram
who wanted to create a story about a treasure hunter and a forbidden object. 
His feed is full of stories about finding hidden treasures
in unexpected places or rocks.

I wanted to create a story with this theme,
and I worked on a team project to create a cinematic video
using Unreal Engine 5.3 based Controlrig.
We used GitHub to collaborate on the Unreal Engine project.
My role was mainly level design and VFX,
and we animated each shot separately.
Storyboard
Detail Shot

Crystal Flower Material :  The crystal flower material was taken from Alex Huang's YouTube tutorial.

VFX : Niagara
The VFX used Unreal Engine's Niagara, and was customized from 
the [Niagara ReSpawn Character/Mesh Effect ] asset and [ Niagara Dissolve Effect ] asset
created by Alex Huang, and then applied in Sequencer.

When using Blueprint Niagara in Sequencer, it was difficult to get the timing right because you couldn't see the preview without rendering. Scenes with VFX were rendered at least 50 times to get the timing right.

Co-Work with Github
We were a team of three, and we used GitHub to collaborate on Unreal Engine projects.
There are GitHub and Perforce, which are linked to revision control,
as a way to collaborate in Unreal Engine, and we used GitHub.

GitHub is a pretty old collaboration tool, and it was a little difficult
to upload large assets as we started the project in earnest,
but we were able to easily upload and share the project through Git LFS.
We merged the projects that each of us worked on every week,
but there were issues with losing lighting and cameras in the beginning of the project.
So we split the level of each shot and saved the camera and lighting,
and through some trial and error, we were able to stabilize it.

Below is a link to Notion that organizes how to upload large files via GitLFS.

History Screen

GitLFS scrren

Assets
Character : Windwalker Echo / Monster : ASC Teuthisan
Environment : Deep Elder Caves
Prop : Ancient Treasures / spider webs
Niagara :  ReSpawn Character/Mesh Effect,  Niagara Dissolve Effect by Alex Huang
Credit
​​​​​​​​​​​​​​
Directied By  Chaeone Kim / Sojung Park / Sungkyung Lee
Executive Producer  Gyuhyun Kim
Animating  Chaeone Kim / Sojung Park / Sungkyung Lee
Environment  Chaeone Kim
Lighting  Sojung Park
VFX  Chaeone Kim / Sungkyung Lee
Edit & Sound  Sojung Park
Music   'Insidious', 'Ambuscade' - Purple Planet Music
Special Thanks   Jihoon Lee / Hanbean Lee

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