Cinematic & Previsualization Using Unreal Engine 5.3
This idea was inspired by a post by a user named @gooldseeker on Instagram
who wanted to create a story about a treasure hunter and a forbidden object.
His feed is full of stories about finding hidden treasures
in unexpected places or rocks.
I wanted to create a story with this theme,
and I worked on a team project to create a cinematic video
using Unreal Engine 5.3 based Controlrig.
We used GitHub to collaborate on the Unreal Engine project.
who wanted to create a story about a treasure hunter and a forbidden object.
His feed is full of stories about finding hidden treasures
in unexpected places or rocks.
I wanted to create a story with this theme,
and I worked on a team project to create a cinematic video
using Unreal Engine 5.3 based Controlrig.
We used GitHub to collaborate on the Unreal Engine project.
My role was mainly level design and VFX,
and we animated each shot separately.
and we animated each shot separately.
Storyboard
Detail Shot
VFX : Niagara
The VFX used Unreal Engine's Niagara, and was customized from
the [Niagara ReSpawn Character/Mesh Effect ] asset and [ Niagara Dissolve Effect ] asset
created by Alex Huang, and then applied in Sequencer.
the [Niagara ReSpawn Character/Mesh Effect ] asset and [ Niagara Dissolve Effect ] asset
created by Alex Huang, and then applied in Sequencer.
Co-Work with Github
We were a team of three, and we used GitHub to collaborate on Unreal Engine projects.
There are GitHub and Perforce, which are linked to revision control,
as a way to collaborate in Unreal Engine, and we used GitHub.
GitHub is a pretty old collaboration tool, and it was a little difficult
to upload large assets as we started the project in earnest,
but we were able to easily upload and share the project through Git LFS.
There are GitHub and Perforce, which are linked to revision control,
as a way to collaborate in Unreal Engine, and we used GitHub.
GitHub is a pretty old collaboration tool, and it was a little difficult
to upload large assets as we started the project in earnest,
but we were able to easily upload and share the project through Git LFS.
We merged the projects that each of us worked on every week,
but there were issues with losing lighting and cameras in the beginning of the project.
So we split the level of each shot and saved the camera and lighting,
and through some trial and error, we were able to stabilize it.
but there were issues with losing lighting and cameras in the beginning of the project.
So we split the level of each shot and saved the camera and lighting,
and through some trial and error, we were able to stabilize it.
Below is a link to Notion that organizes how to upload large files via GitLFS.
Assets
Character : Windwalker Echo / Monster : ASC Teuthisan
Environment : Deep Elder Caves
Prop : Ancient Treasures / spider webs
Niagara : ReSpawn Character/Mesh Effect, Niagara Dissolve Effect by Alex Huang
Credit
Directied By Chaeone Kim / Sojung Park / Sungkyung Lee
Executive Producer Gyuhyun Kim
Animating Chaeone Kim / Sojung Park / Sungkyung Lee
Environment Chaeone Kim
Lighting Sojung Park
VFX Chaeone Kim / Sungkyung Lee
Edit & Sound Sojung Park
Music 'Insidious', 'Ambuscade' - Purple Planet Music
Special Thanks Jihoon Lee / Hanbean Lee